Show previous
Show next
Show next 5
FM 6-0
9-207.
Limiting the number of COAs developed and war-gamed can save planning time. If time is extremely short, the commander can direct development of only one COA. In this case, the goal is an acceptable COA that meets mission requirements in the time available. This technique saves the most time. The fastest way to develop a plan has the commander directing development of one COA with branches against the most likely enemy COA or most damaging civil situation or condition. However, this technique should be used only when time is severely limited. In such cases, this choice of COA is often intuitive, relying on the commander’s experience and judgment. The commander determines which staff officers are essential to assist in COA development. Normally commanders require the intelligence officer, operations officer, plans officer, chief of fires (fire support officer), engineer officer, civil affairs operations officer, information operations officer, military information support operations officer, electronic warfare officer, and COS (XO). They may also include subordinate commanders, if available, either in person or by video teleconference. This team quickly develops a flexible COA that it feels will accomplish the mission. The commander mentally war-games this COA and gives it to the staff to refine.